Fragment
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1.4.1

5/4/2013

1 Comment

 

OPEN GL


Picture
Fragment now uses OpenGL rendering
  • Massively improved image quality when image is scaled down*,
  • as well as overall responsiveness and animation smoothness.

OpenGL is also a prerequisite for many of the incoming features.

other features

  • Zooming in and out will always hit 25,50,100,200 and 400% zoom levels. [user idea]
  • Fragment will try to preserve the size of the image while browsing a zoomed image. This way if one has zoomed-in on a small image and moves to a big one, the on-screen image will not change its size to become enormous, it will simply render with higher quality. [user idea]
  • Image dimensions (with x height) are shown next to the image name on both the title bar and tooltips.This is a temporal solution until I implement metadata support. [user request]

improvements


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